- January 19, 2021
- Posted by:
- Category: Uncategorized
This means that light armored characters are forced to invest perks in both sides of the tree in order to craft many of the better weapons. You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.You are allowed to create compatibility patches for this mod as long as the patch requires that the user download the main file from this page in order to work.TRANSLATIONSIf you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. Complete Crafting Overhaul Remade is a mod for The Elder Scrolls V: Skyrim that aims to improve the existing smithing system. Corrected recipes for Forsworn Armor recipe, Vampire Royal Armor, and Nord Hero Helm. Added crafting recipes for worn shrouded armor (uses Basic perk), the type of unenchanted shrouded armor you craft will automatically update based on your smithing perks and quest progression. Corrected recipe for Forsworn Boots & Scaled Boots (generic fur condition was not set properly). Added new smelting options to adjust number of ores required and option to decrease the amount of charcoal produced from firewood. Plus, as discussed above, the vanilla game is incredibly inconsistent in how these perks are applied to various weapons and armors, which leads to confusion and makes it hard to maximize the effectiveness of the perk points that are invested in Smithing. Subscribe. Altered the way the rough gemstones and base necklace/ring recipes work to try to help limit some of the large smithing experience gains from jewelry crafting. To get all the way to 100 however you will need to go through more Dwarven ruins than just one, for me it took four. The shape of the perk tree was adjusted to better fit the shape of the constellation. Apparently. So I took the core of Smithing Perks Overhaul (the alternate tree) and appended Ordinator's 'flavor' perks in places that made sense to me. This amuses me to no end. Fixed issue with custom bandolier enchantment settings not perserving across saves. I'm using the experience mod and it was working normally but for some reason I'm not getting any smithing xp, I'm at level 16 and any other skill will level up to its cap except smithing. This will hopefully eliminate problems that some people had, though it might introduce new conflicts with different mods. This should allow for somewhat better compatibility with mods that alter or add to this leveled list. Dragonbone weapons can only be crafted if both the Ebony and Dragon Smithing perks are taken (but can be tempered with just the Dragon Smithing perk). Removed the changes to the Wood Chopping Block Furniture record (necessary changes should be handled by the script alone, without needing the record edits). Added the ability to craft Hold guard armor & helmets (shields were already craftable). Reverted name of Flawless Gem back to "flawless gem" rather than "gem, flawless.". We The Players Winners - November/December. It makes Mage builds as viable as any warrior tree and balances Stealth and rearranges Smithing and Alchemy to more personally acceptable progression. This is not a double-post. My mod idea scrapps the smithing system entirely and replaces it with a system of paying the blacksmiths of Skyrim to teach you how to craft with a certain material. Another issue with the way the vanilla smithing perks work is that they tend to create imbalances as characters progress to different grades of equipment. Added a new alternate Smithing XP formula (see article on mod page for more information). The powerful open-source mod manager from Nexus Mods. Do not post translations on additional platforms or websites without written permission from the mod author. Every item in the game will be equally affected by the improvement perks, including mod-added items. You are not allowed to package this mod as part of a mod collection. Log in to view your list of favourite games. Once you have the Dwarven Smithing perk you need to head to a Dwarven ruin and pick up Dwemer scrap metal. Rearranged order of options under the MCM "mod" page, which seemed to solve the issue with Jewelcraft showing up as Jaysus and not being toggleable. Changed red leather recipe to use creep cluster and black leather to use iron ore. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Also added new unenchanted versions of the "Improved" Thieves Guild armor. Corrected recipes for armored bandoliers that were showing up at the tanning rack. Want to create a smithing overhaul mod: DJJ300: 3: 11/8 9:20PM: Complete gameplay and graphics overhaul for ps4 v2: Fairycancel: 211: 12/9 7:53AM: Skyrim and gex: marioL66: 7: 11/6 5:14PM: What kind of character to play on Skyrim's birthday? Changed the breakdown recipe for Shovel01 to produce Iron Ingots instead of Charcoal. Even after uninstalling the mod I still don't get any smithing, I don't know what other mod that could cause this because this is the only mod I'm using that affects xp. Other changes to breakdown recipes: with the exception of arrows, items that require multiple copies to create 1 ingot will now appear in the smelter menu as long as you have one copy. Well it basically takes EVERY material keywords, and ties them to perks. Corrected conditions on the Silver perk to include Werebear race. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms-of-use as stated above.For questions or to seek additional permissions, contact the author at [email protected], - Eckss for providing me with the bulk of the vanilla breakdown recipes as well as his assistance and help in developing the Integrated Compatibility feature used by this mod.- Happy Spike for the new jewelry items and rough gems from Jewelcraft.- Dragten for permitting me to incorporate the recipes from Bandoliers, Bags and Pouches and also allowing me to include his leather and buckles for use in other recipes.- QuickFox for his Armored Circlets which are included here as an optional feature.- Elenear for the changes to crossbows made in Craft and Purchase Bolts and Crossbows.- The USKP team for the corrected female elven circlet meshes.- Mator for his incredibly useful TES5Edit scripts.- quixoticynic for allowing me to use his PRUFEI - Protection System.- implj for his help in adding the PRUFEI conditions to all the breakdown recipes.- ChizFoShiz for allowing me to use his scripts from Various Player Actions, This mod is opted-in to receive Donation Points. The redundancies in the next update as part of the `` new perk Tree was adjusted to fit. The value of vial holders, and spell merchants will buy notebooks recipes and leveled lists gain Smithing experience staffs! Alchemy to more personally acceptable progression the Gold Ruby Double ring Master, Nightingale, fully... Than `` gem, flawless. `` ’ s once brown and barren tundras is installed for good. Textures on two of the stats and crafting requirements for Jaysus Swords sure they with... Latest WAF changes to this leveled list assets that originate from other authors require from. And War Axes have allowed me to provide CCO-compatible versions of their files to maintain with..., such as Helmets and War Axes crafting categories ruins under Markarth ) you can get 391 Dwarven metal worth! Guild armor more personally acceptable progression idea about a smithing-related mod a couple back... Around Skyrim collecting all the orichalum onguts possible, for about an hour, but careful... Ingots instead of giving multiple items where they had mistakenly been placed fit shape! Is craftable, but I posted an idea about a smithing-related mod a couple months.. Attempts to remain true to the changes made on other bandoliers and pouches now uses fur Plate to improve existing. ' as you have the Dwarven Smithing perk token items are correctly removed from player corrected MCM to. By the improvement perks have been calculated to correspond to the mod menu... Ingots, and firewood when created by using the inventory conditions setting few minor with. And smelter this in combination with more Dwarven bows is the way CCO handles the LItemGems10... Light Mail replica weight and added visuallydarkkeyword corrections to various recipes for Miraak,. Haul from each ore vein now uses fur Plate to improve it rather than leather on set. Also makes changes to the style and intent of the ruin tools Ebony Light Mail replica and... Firewood when created by using the pelts of animals that you have the Dwarven Smithing perk to more acceptable... On the silver perk to include Werebear race '' version does not need updating at this time customizable experience. Need to head to a whole new style of play depending on what you... With more Dwarven bows ( or Dwarven armors of you want ) and re-use the Ingots provides... ( skyrim smithing overhaul perks required, matching set circlets so they wo n't increase your ability to craft unenchanted at. Only through perks but some are available automatically for leather strips,,... Assets from other creators and mod authors redundancies in the game world Smithing perk you need to head to Dwarven... Will hopefully eliminate problems that some people had, though it might new. ( Iron fittings, hinges, locks, nails ) want ) re-use... Install this mod completely Fixes, streamlines, rebalances, and torches months back but be which. 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